EdTech Hub for Professional Development

From Theory to Practice:
Applying STEAM Approach

Join our dynamic 100-hour, 3-month training program designed for educators who want to transform their classrooms with STEAM (Science, Technology, Engineering, Arts, and Math) education. This program offers hands-on experience with innovative digital tools, programming, and creative technologies that will help you engage students and foster 21st-century skills.

Eng. Johny Nassar, Mrs. Elvire Sertin, Mrs. Batoul Salameh, Mrs. Mona Yaghi, Mrs. Wadad Chahine, and Mr. Mouhamad Ali El Nouri.

Why Choose Us?

Expert Trainers

Sessions led by educators and industry professionals including Eng. Johny Nassar, Mrs. Elvire Sertin, Mrs. Batoul Salameh, Mrs. Mona Yaghi, Mrs. Wadad Chahine, and Mr. Mouhamad Ali El Nouri.

Practical Focus

Real-world projects, collaboration, and personalized feedback.

Flexible Learning

All sessions will be recorded for flexible access anytime.

Certification

EdTech Hub

Recognition from EdTech Hub for your training.

EdTech Syndicate

Accredited by the EdTech Syndicate in Lebanon.

STEM.org Certification

International STEM.org Certification (additional fees).

British Board Diploma

Diploma in STEAM Approach from the British Board (additional fees).

Introduction to STEAM Education

Understand the STEAM framework, benefits, and strategies for creating engaging, interdisciplinary classrooms.

Explore tools and case studies that spark creativity and innovation in your students.

Learn basic programming logic and build classroom projects using accessible coding platforms.

Use block-based coding to create interactive lessons and student-centered learning activities.

Introduce artificial intelligence using simple coding tools and develop AI-ready mindsets in students.

Use narrative and multimedia tools to boost engagement and bring learning to life.

Create simple educational apps to enhance learning and classroom interactivity.

Get hands-on with 3D design and learn how to integrate it into educational projects.

Apply everything you’ve learned to design, present, and refine a complete STEAM project for your classroom.